By the Numbers: LA Esports, Gaming Industry’s Record-Breaking 2020

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Even as other industries struggled in 2020, the video game industry continued to grow rapidly, with local companies such as Activision Blizzard Inc. and Riot Games Inc. leading the way. 

Both industry veterans released new titles, attracted new players and saw success with esports leagues based around popular games. 


Meanwhile, up-and-coming companies like Scopely Inc. and Zwift Inc. raised major sums from venture capitalists eager to get in on the game. Here’s a deeper dive into the industry’s recent results.

A Record-Setting Year

3.7 Million

Copies sold at launch of Activision Blizzard’s “World of Warcraft: Shadowlands,” the highest first-day sale numbers for any PC game.

$3 Billion

Product sales and in-game purchases for Activision Blizzard’s “Call of Duty” franchise over the last year.

46 Million

Peak concurrent viewers during Riot Games’ “League of Legends” 2020 World Championship in Shanghai.

A Surge in Players

428 Million

Monthly users for all Activision Blizzard games in the second quarter of 2020.

4 Million

App store downloads in November for Scopley media games, according to Sensor Tower.

3 Million

Daily players during testing of Riot’s new title, “Valorant.”

Big Raises

$540 Million

Money raised by Scopely from multiple funding rounds in 2020.

$450 Million

Fitness game developer Zwift Inc.’s revenue during a Series C funding round announced in September.

$40 Million

Amount of funds obtained in a Series A round wrapped up in April by esports brand Faze Clan Inc.

Industry Growth

2.7 BIllion

Video game players worldwide, up 4.9% since 2019, according to Newzoo.

495 Million

Total esports viewers in 2020, up 11.7% since 2019,according to Newzoo.

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