Both industry veterans released new titles, attracted new players and saw success with esports leagues based around popular games.
Meanwhile, up-and-coming companies like Scopely Inc. and Zwift Inc. raised major sums from venture capitalists eager to get in on the game. Here’s a deeper dive into the industry’s recent results.
A Record-Setting Year
3.7 MillionCopies sold at launch of Activision Blizzard’s “World of Warcraft: Shadowlands,” the highest first-day sale numbers for any PC game.
$3 BillionProduct sales and in-game purchases for Activision Blizzard’s “Call of Duty” franchise over the last year.
46 MillionPeak concurrent viewers during Riot Games’ “League of Legends” 2020 World Championship in Shanghai.
A Surge in Players
428 MillionMonthly users for all Activision Blizzard games in the second quarter of 2020.
4 MillionApp store downloads in November for Scopley media games, according to Sensor Tower.
3 MillionDaily players during testing of Riot’s new title, “Valorant.”
$540 MillionMoney raised by Scopely from multiple funding rounds in 2020.
$450 MillionFitness game developer Zwift Inc.’s revenue during a Series C funding round announced in September.
$40 MillionAmount of funds obtained in a Series A round wrapped up in April by esports brand Faze Clan Inc.
2.7 BIllionVideo game players worldwide, up 4.9% since 2019, according to Newzoo.
495 MillionTotal esports viewers in 2020, up 11.7% since 2019,according to Newzoo.
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